The
development of the game has been a success and has furthered the knowledge
behind level design and the Unreal Engine 4. It has met the basic expectations
of what the game was to be and it has helped develop experience working in a
team environment. Although all of the contents of the Games Design Document
weren’t included, such as particles for the jump pad and a wider range of
weapons, the game has been able to accomplish the original goal, which was to
create a first person shooter game that was based around a multiplayer aspect.
There could have been room for improvement, in the sense that if less time was
spent on level design the particle systems could have been created for the jump
pad, this being able to give the jump pad a noticeable appearance.
My
own personal performance could have also been improved throughout the duration
of the project. To begin with I approached the project with a lazy attitude,
which was quickly turned into a can do attitude, which hampered how quick the
level design should have taken. My opinion is that if this attitude wasn’t present
at the beginning more aspects of the game could have been included allowing for
a greater game experience.
https://docs.google.com/document/d/1xT-CWJl7E1RjXelm_4dNV9rRi1PEiriK_MC0WFQnn64/edit?usp=sharing
Above is a link to the Games Design Document that has been created for The Fate of all Fools. The sections within the Games Design Document that I have written are the Level Design, Level Gameplay Elements and Particle Systems.
https://docs.google.com/document/d/1xT-CWJl7E1RjXelm_4dNV9rRi1PEiriK_MC0WFQnn64/edit?usp=sharing
Above is a link to the Games Design Document that has been created for The Fate of all Fools. The sections within the Games Design Document that I have written are the Level Design, Level Gameplay Elements and Particle Systems.