After
establishing the layout of the ground floor last week, I’ve decided to dedicate
this week to creating the layout for the top floor and finalising how the
bottom floor will look. The first section I focused on was creating the base
section for the level. The design of this incorporates multiple different methods
of leaving the base, this allowing for a diverse exit strategy when playing the
game. The base section also provides a way of getting onto the top floor of the
level.
The
top floor consists of a sidewalk of each side of the level as well as a bridge
connecting the sidewalks to the jump pad towers and a bridge connecting both of
the sidewalks together. The bridge also has a centre piece which features a gap,
in which a player can go through using the jump pad which will be located in
the centre of the map. By including a jump pad in the middle of the map, the
ability to traverse to the top floor has been increased allowing for more
diverse gameplay.
The
meeting for this week allowed me to showcase the development of the Highrise
game level, which received positive feedback. I also explained that the level
had been set to scale allowing for an easy transition into the games engine.
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