Friday, 23 January 2015

Highrise Level Development cont.


After establishing the layout of the ground floor last week, I’ve decided to dedicate this week to creating the layout for the top floor and finalising how the bottom floor will look. The first section I focused on was creating the base section for the level. The design of this incorporates multiple different methods of leaving the base, this allowing for a diverse exit strategy when playing the game. The base section also provides a way of getting onto the top floor of the level.

The top floor consists of a sidewalk of each side of the level as well as a bridge connecting the sidewalks to the jump pad towers and a bridge connecting both of the sidewalks together. The bridge also has a centre piece which features a gap, in which a player can go through using the jump pad which will be located in the centre of the map. By including a jump pad in the middle of the map, the ability to traverse to the top floor has been increased allowing for more diverse gameplay.


The meeting for this week allowed me to showcase the development of the Highrise game level, which received positive feedback. I also explained that the level had been set to scale allowing for an easy transition into the games engine.

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