Sunday, 15 March 2015

Evaluation

The development of the game has been a success and has furthered the knowledge behind level design and the Unreal Engine 4. It has met the basic expectations of what the game was to be and it has helped develop experience working in a team environment. Although all of the contents of the Games Design Document weren’t included, such as particles for the jump pad and a wider range of weapons, the game has been able to accomplish the original goal, which was to create a first person shooter game that was based around a multiplayer aspect. There could have been room for improvement, in the sense that if less time was spent on level design the particle systems could have been created for the jump pad, this being able to give the jump pad a noticeable appearance.


My own personal performance could have also been improved throughout the duration of the project. To begin with I approached the project with a lazy attitude, which was quickly turned into a can do attitude, which hampered how quick the level design should have taken. My opinion is that if this attitude wasn’t present at the beginning more aspects of the game could have been included allowing for a greater game experience.

https://docs.google.com/document/d/1xT-CWJl7E1RjXelm_4dNV9rRi1PEiriK_MC0WFQnn64/edit?usp=sharing

Above is a link to the Games Design Document that has been created for The Fate of all Fools. The sections within the Games Design Document that I have written are the Level Design, Level Gameplay Elements and Particle Systems.

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