Friday, 16 January 2015

Highrise Level Development

In order to stay on top of the work, as a team we have decided to create 2 week sprint sheets, in order to plan the work that is to be finished over the course of a two week period. These are to be recorded within the blog, so that the finished work can be seen visually when assessing the outcome of the game at the end of the project.


The creation of the level Highrise, which is the fusion of the concepts Citadel and Station, within 3ds Max has begun and a floor plan for the ground floor of the level has been created. Currently the floor plan showcases where the players will spawn within the level, the main area of battle and two tunnels which will allow for players to enter the main battle area from different angles. A section has also been included towards the centre of each tunnel where a jump pad could be placed in order for the players to traverse to the top floor of the level. The inclusion of the jump pads, which were featured in the Station concept, will allow for a new aspect of gameplay where by the player can create a surprise attack on another unknowing player, this adding to the fast paced aim of the game level.

Over the next two weeks the aim is to complete the level development within 3ds Max for the level Highrise. This will consist of visually creating the 3D scene and then assessing whether the created scene will provide a good flow of gameplay. Gameplay elements that are to be included with the level will also be discussed.

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