Thursday, 19 February 2015

Sanctuary Textured and Changes to Highrise

The level Sanctuary has now been fully textured using textures sourced from the shooter game template, which the game is based off. The design created with the textures is a very fluid texture design where by the walls and ground can be truly defined from each other. This has been created intentionally so that certain areas around the level can be defined from others, such as that within the spawn as seen below.


The lights from the whitebox have also been kept in place within the bases as they correctly light those areas of the map to the correct intensity. The image below also shows that the design originally created has been transformed into a game level with good precision.


The level Highrise was also received from Lee in the end of week meeting as promised. Some changes have been made to the layout of certain areas within the level, such as areas around the spawn, but these changes have brought new methods of exiting the base to the game, meaning that there is now more diversity around the base areas.

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