The
level Sanctuary has now been fully textured using textures sourced from the
shooter game template, which the game is based off. The design created with the
textures is a very fluid texture design where by the walls and ground can be
truly defined from each other. This has been created intentionally so that
certain areas around the level can be defined from others, such as that within
the spawn as seen below.
The
lights from the whitebox have also been kept in place within the bases as they
correctly light those areas of the map to the correct intensity. The image
below also shows that the design originally created has been transformed into a
game level with good precision.
The
level Highrise was also received from Lee in the end of week meeting as
promised. Some changes have been made to the layout of certain areas within the
level, such as areas around the spawn, but these changes have brought new
methods of exiting the base to the game, meaning that there is now more
diversity around the base areas.
No comments:
Post a Comment