For
each of the testing periods a timeframe of two days was given, this allowing a
day of full testing for each level. By having such as quick turnaround the
levels can be quickly amended if any problems occur.
Whilst
testing the level Sanctuary no major problems occurred in either the way the
game played or throughout the level design. The testing conducted used the bots
the game has as a playable opponent and no faults could be seen in the way that
the bots interacted with the environment. As this was the case the level was
handed back to Joe with a result of no problems.
Whilst
testing the level Highrise I noticed one major problem that occurred in the way
the game played but none throughout the level design process. Again the testing
included the use of bots to monitor how the bots interact with the environment,
this being that they interacted with no problems. The one major problem that
was located was due to an issue with frame rate. This was reported for Joe to
fix before the next testing period.
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