Friday, 27 February 2015

Primary Game Testing

For each of the testing periods a timeframe of two days was given, this allowing a day of full testing for each level. By having such as quick turnaround the levels can be quickly amended if any problems occur.

Whilst testing the level Sanctuary no major problems occurred in either the way the game played or throughout the level design. The testing conducted used the bots the game has as a playable opponent and no faults could be seen in the way that the bots interacted with the environment. As this was the case the level was handed back to Joe with a result of no problems.


Whilst testing the level Highrise I noticed one major problem that occurred in the way the game played but none throughout the level design process. Again the testing included the use of bots to monitor how the bots interact with the environment, this being that they interacted with no problems. The one major problem that was located was due to an issue with frame rate. This was reported for Joe to fix before the next testing period.

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