Again
the testing took place over the period of two days to allow for a quick
turnaround. I was informed by Joe, that the problem with frame rate which occurred
in Highrise was corrected and the game was now working at a much higher frame
rate.
Again
whilst testing the level Sanctuary no problems of any scale were spotted in
either the game play or level design. The bots were also tested again to
observe their interactions but again no problem occurred. As this was the case I
reported back to Joe that Sanctuary was ready for packaging and shipping.
Whilst
testing the level Highrise I noticed the change in frame rate meaning that the
game play had no problems, but a problem with the level design had occurred during
the optimising process. This was notified to Joe and details of where the level
design had changed were explained, so that the game could be amended and then
packaged and shipped.
No comments:
Post a Comment