Wednesday, 4 March 2015

Final Game Testing

Again the testing took place over the period of two days to allow for a quick turnaround. I was informed by Joe, that the problem with frame rate which occurred in Highrise was corrected and the game was now working at a much higher frame rate.

Again whilst testing the level Sanctuary no problems of any scale were spotted in either the game play or level design. The bots were also tested again to observe their interactions but again no problem occurred. As this was the case I reported back to Joe that Sanctuary was ready for packaging and shipping.


Whilst testing the level Highrise I noticed the change in frame rate meaning that the game play had no problems, but a problem with the level design had occurred during the optimising process. This was notified to Joe and details of where the level design had changed were explained, so that the game could be amended and then packaged and shipped.

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