The
whitebox for the level Sanctuary has been completed and presented in front of
the group on the Monday meeting. Joe and Lee both like how the level takes the
key points from both of the previous designs and they like the gameplay flow of
the level as well.
The
aim for the end of the week is to have the level fully textured and ready for
the implementation of the gameplay elements. By achieving this, the weekend can
be dedicated to the implementation of the gameplay elements for both levels.
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