Friday, 30 January 2015

Completion of Highrise Level Design


Once the layout had been established for the level, the next step was to make the level playable. This included placing walls around the level in order to prevent the player from venturing into unwanted spaces and putting barriers within the level to act as cover for the players. The shape of the centre of the bridge has also been altered to allow for a larger space to run around near the exit of the jump pad.


The aims for the past two weeks, which were to complete a 3D scene of Highrise and assess its playability, have been successfully met. The layout of the jump pads have also been discussed in relation to the game’s playability. For the next two weeks the aim is to create a jump pad that can be implemented to the completed level and to discuss the second level that is to be created for the game. A meeting was also conducted and the final design for the level Highrise was shown with another positive response.

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