Thursday, 12 February 2015

New Level Design

After a discussion in the meeting on Monday, related to the second level for the game, the group has come to the conclusion that the ‘Arena’ level and the level which Joe created for testing purposes will be fused together to create a whole new level. This new level, will draw some of the main features from both of the levels previously created and will then be expanded upon to create a new level, with a good fast gameplay style to it. After receiving Joe’s level I identified the main features and started to create a new design for the most recent level. The level that has been created is shown below and showcases the bridges that were seen inside of the ‘Arena’ level as well as a similar spawn set up. I have also taken inspiration from the outside structure of the base from Joe’s level and implemented that as I saw this as a strong feature for quick gameplay.


I also gave Lee the 3d level design for the Highrise map during the meeting so that he could begin the 3d art process. In the end of week meeting I put forward the new level design for Sanctuary and the response from Lee and Joe was that of a positive one.

The targets for the past two weeks have also been met in that the jump pad blueprint had been created and that the second level for the game had been discussed and created. The next two weeks will consist of Sanctuary being created in a whitebox form, and the gameplay elements for both levels being implemented, this allowing for Joe to complete the next step to each level which is preparing them for being built into the game.

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