Sunday, 14 December 2014

'Arena' White Box Complete

The white boxing process for the map 'Arena' has now been completed and the blueprint sequences for the sliding doors have been implemented allowing for functioning doors during the testing process of the game.


The map that has been designed is a fast paced map which has multiple different ways of flow around the map so that the player can be attacked or attack from all different angles ensuring that players can't 'camp'. The use of sprint and double jump on the map also allow for the ease of traversing from one side of the map to the other. The map also has interactive scoreboards which are located on either side of the map. These scoreboards have been put into place so that whilst the player is playing the game he/she can look over towards the scoreboard and see their location on the leader board, and who the current team MVP is. By including this feature the game is creating a sense of competition between team mates, so that each individual player works harder so that they can be viewed on the leader board, this in turn creating greater competition.


The blueprints for the sliding doors on the map are shown below. They consist of two sections of the game level blueprint, one section being the event begin play sequence and the other being the sequence for one of the sliding doors.

 







The event begin play sequence shows what is required for each individual sliding component at the beginning of the game, these being "Get Actor Location" and setting the variable of the sliding component. By running these at the beginning of play we allow the sliding components to stay in the correct location when its relevant sequence runs, instead of returning to the origin of the map.


The sequence for the sliding component shows us the nodes that are required to move the doors side to side. This includes calling on the box triggers located at each door, so that a timeline containing a vector track can be played allowing the new location of the actor to be set, this being the process of the sliding doors opening so that the player can run through.

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