Once
the layout had been established for the level, the next step was to make the
level playable. This included placing walls around the level in order to
prevent the player from venturing into unwanted spaces and putting barriers
within the level to act as cover for the players. The shape of the centre of
the bridge has also been altered to allow for a larger space to run around near
the exit of the jump pad.
The
aims for the past two weeks, which were to complete a 3D scene of Highrise and
assess its playability, have been successfully met. The layout of the jump pads
have also been discussed in relation to the game’s playability. For the next
two weeks the aim is to create a jump pad that can be implemented to the
completed level and to discuss the second level that is to be created for the
game. A meeting was also conducted and the final design for the level Highrise
was shown with another positive response.