The white boxing process for the map 'Arena' has now been
completed and the blueprint sequences for the sliding doors have been
implemented allowing for functioning doors during the testing process of the
game.
The map that has been designed is a fast paced map which has
multiple different ways of flow around the map so that the player can be
attacked or attack from all different angles ensuring that players can't
'camp'. The use of sprint and double jump on the map also allow for the ease of
traversing from one side of the map to the other. The map also has interactive
scoreboards which are located on either side of the map. These scoreboards have
been put into place so that whilst the player is playing the game he/she can
look over towards the scoreboard and see their location on the leader board,
and who the current team MVP is. By including this feature the game is creating
a sense of competition between team mates, so that each individual player works
harder so that they can be viewed on the leader board, this in turn creating
greater competition.
The blueprints for the sliding doors on
the map are shown below. They consist of two sections of the game level
blueprint, one section being the event begin play sequence and the other being
the sequence for one of the sliding doors.
The event begin play sequence shows what is required for each
individual sliding component at the beginning of the game, these being
"Get Actor Location" and setting the variable of the sliding
component. By running these at the beginning of play we allow the sliding
components to stay in the correct location when its relevant sequence runs,
instead of returning to the origin of the map.
The sequence for the sliding component
shows us the nodes that are required to move the doors side to side. This
includes calling on the box triggers located at each door, so that a timeline
containing a vector track can be played allowing the new location of the actor
to be set, this being the process of the sliding doors opening so that the
player can run through.